Vortrag von Prof. Dr. Martin Roth
Over the last decades, videogames have developed into a transregionally successful entertainment medium and increasingly recognized space of cultural and artistic expression. But in what ways are they also spaces
of political imagination and play? In this presentation, I will revisit the development of gaming culture in Japan, starting with early arcade machine, and gradually diversifying into so-called AAA titles, indie games, social games, and games as services, which finally have radically changed the concept of a game work. Considering a range of examples, I suggest that the location of play has shifted from games, to other
digital spaces.
of political imagination and play? In this presentation, I will revisit the development of gaming culture in Japan, starting with early arcade machine, and gradually diversifying into so-called AAA titles, indie games, social games, and games as services, which finally have radically changed the concept of a game work. Considering a range of examples, I suggest that the location of play has shifted from games, to other
digital spaces.
Zeit
Montag, 17.01.22 - 09:15 Uhr
- 10:45 Uhr
Themengebiet
Locating play in videogames from Japan
Zielgruppen
Studierende
Wissenschaftler*innen
Sprachen
Englisch
Ort
digital
Raum
Online via Zoom
Reservierung
nicht erforderlich
Link zu Anmeldung/Ticket
Veranstalter
Abteilung für Asiatische und Islamische Kunstgeschichte
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